“Bibles” has been released about four weeks, it remains a single digit download count. People say App Store is crowed, and dominated by few major players, it is too hard.
I used to blame those big corps, Apple and even consumer, but I realize it is ridiculous. It is a natural result, resource will be allocated for successful players, because they are more likely to succeed again.
The only way to compete in such a hard enviornment is an unique and focused idea with great implementation. So stop blaming App Store, save energy and build something great enough to let people know.
I am ok with the download count, because mass downloads is not my intention.